1 | Overview of writing code using the menu system |
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2 | ---------------------------------------------- |
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3 | |
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4 | This file contains implementation and developer documentation. |
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5 | For simple cases, you should start by using simple.c as a template. |
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6 | complex.c illustrates most of the features available in the menu system. |
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7 | |
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8 | Menu Features currently supported are: |
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9 | * menu items, |
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10 | * submenus, |
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11 | * disabled items, |
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12 | * checkboxes, |
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13 | * invisible items (useful for dynamic menus), and |
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14 | * Radio menus, |
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15 | * Context sensitive help |
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16 | * Authenticated users |
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17 | |
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18 | The keys used are: |
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19 | |
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20 | * Arrow Keys, PgUp, PgDn, Home, End Keys |
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21 | * Space to switch state of a checkbox |
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22 | * Enter to choose the item |
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23 | * Escape to exit from it |
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24 | * Shortcut keys |
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25 | |
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26 | 1. Overview |
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27 | ----------- |
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28 | |
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29 | The code usually consists of many stages. |
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30 | |
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31 | * Configuring the menusytem |
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32 | * Installing global handlers [optional] |
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33 | * Populating the menusystem |
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34 | * Executing the menusystem |
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35 | * Processing the result |
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36 | |
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37 | 1.1 Configuring the menusystem |
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38 | ------------------------------ |
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39 | This includes setting the window the menu system should use, |
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40 | the choice of colors, the title of the menu etc. In most functions |
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41 | calls, a value of -1 indicates that the default value be used. |
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42 | For details about what the arguments are look at function |
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43 | declarations in menu.h |
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44 | |
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45 | <code> |
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46 | // Choose the default title and setup default values for all attributes.... |
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47 | init_menusystem(NULL); |
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48 | set_window_size(1,1,23,78); // Leave one row/col border all around |
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49 | |
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50 | // Choose the default values for all attributes and char's |
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51 | // -1 means choose defaults (Actually the next 4 lines are not needed) |
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52 | set_normal_attr (-1,-1,-1,-1); |
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53 | set_status_info (-1,-1); |
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54 | set_title_info (-1,-1); |
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55 | set_misc_info(-1,-1,-1,-1); |
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56 | </code> |
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57 | |
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58 | 1.2 Populating the menusystem |
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59 | ----------------------------- |
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60 | This involves adding a menu to the system, and the options which |
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61 | should appear in the menu. An example is given below. |
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62 | |
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63 | <code> |
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64 | MAINMENU = add_menu(" Menu Title ",-1); |
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65 | CHECKED = 1; |
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66 | add_item("option1","Status 1",OPT_RUN,"kernel1 arg1=val1",0); |
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67 | add_item("selfloop","Status 2",OPT_SUBMENU,NULL,MAINMENU); |
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68 | add_item("othermenu","Status 3",OPT_SUBMENU,"menuname",0); |
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69 | add_sep(); |
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70 | add_item("checkbox,"Checkbox Info",OPT_CHECKBOX,NULL,CHECKED); |
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71 | add_item("Exit ","Status String",OPT_EXITMENU,NULL,0); |
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72 | </code> |
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73 | |
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74 | The call to add_menu has two arguments, the first being the title of |
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75 | the menu and the second an upper bound on the number of items in the menu. |
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76 | Putting a -1, will use the default (see MENUSIZE in menu.h). If you try |
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77 | to add more items than specified, the extra items will not appear in |
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78 | the menu. The accuracy of this number affects the memory required |
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79 | to run the system. |
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80 | |
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81 | If you do not want to keep track of the return values, you can also use |
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82 | the following variant of add_menu |
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83 | |
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84 | <code> |
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85 | add_named_menu("main"," Menu Title ",-1) |
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86 | </code> |
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87 | |
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88 | This creates a new menu as before and gives it a name "main". When using named |
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89 | menus, you get an alternate way for adding submenu's. See below for details. |
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90 | |
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91 | The call to add_item has five arguments. |
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92 | The first argument is the text which appears in the menu itself. |
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93 | The second argument is the text displayed in the status line. |
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94 | The third argument indicates the type of this menuitem. It is one of |
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95 | the following |
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96 | |
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97 | * OPT_RUN : executable content |
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98 | * OPT_EXITMENU : exits menu to parent |
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99 | * OPT_SUBMENU : if selected, displays a submenu |
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100 | * OPT_CHECKBOX : associates a boolean with this item which can be toggled |
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101 | * OPT_RADIOMENU: associates this with a radio menu. |
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102 | After execution, the data field of this item will point |
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103 | to the option selected. |
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104 | * OPT_SEP : A menu seperator (visually divide menu into parts) |
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105 | * OPT_RADIOITEM: this item is one of the options in a RADIOMENU |
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106 | * OPT_INACTIVE : A disabled item (user cannot select this) |
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107 | * OPT_INVISIBLE: This item will not be displayed. |
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108 | |
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109 | The fourth argument is the value of the data field always a string. |
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110 | Usually this string is just copied and nothing is done with it. Two |
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111 | cases, where it is used. |
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112 | |
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113 | In case of a radiomenu the input string is ignored and the "data" field |
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114 | points to the menuitem chosen (Dont forget to typecast this pointer to |
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115 | (t_menuitem *) when reading this info). |
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116 | |
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117 | In case of a submenu, this string if non-trivial is interpreted as the |
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118 | name of the submenu which should be linked there. This interpretation |
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119 | happens when the menu is first run and not when the menu system is being |
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120 | created. This allows the user to create the menusystem in an arbitrary |
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121 | order. |
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122 | |
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123 | |
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124 | The fifth argument is a number whose meaning depends on the type of the |
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125 | item. For a CHECKBOX it should be 0/1 setting the initial state of the |
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126 | checkbox. For a SUBMENU it should be the index of the menu which should |
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127 | be displayed if this option is chosen. Incase the data field is non-trivial, |
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128 | this number is ignored and computed later. For a RADIOMENU it should be the |
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129 | index of the menu which contains all the options (All items in that menu |
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130 | not of type RADIOITEM are ignored). For all other types, this |
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131 | argument has no meaning at all. |
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132 | |
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133 | A call to add_sep is a convenient shorthand for calling add_item |
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134 | with the type set to OPT_SEP. |
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135 | |
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136 | 1.3 Executing the menusystem |
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137 | ---------------------------- |
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138 | This is the simplest of all. Just call showmenus, with the index |
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139 | of the main menu as its argument. It returns a pointer to the menu |
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140 | item which was selected by the user. |
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141 | |
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142 | <code> |
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143 | choice = showmenus(MAIN); // Initial menu is the one with index MAIN |
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144 | // or choice = showmenus(find_menu_num("main")); // Initial menu is the one named "main" |
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145 | </code> |
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146 | |
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147 | 1.4 Processing the result |
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148 | ------------------------- |
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149 | This pointer will either be NULL (user hit Escape) or always point |
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150 | to a menuitem which can be "executed", i.e. it will be of type OPT_RUN. |
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151 | Usually at this point, all we need to do is to ask syslinux to run |
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152 | the command associated with this menuitem. The following code executes |
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153 | the command stored in choice->data (there is no other use for the data |
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154 | field, except for radiomenu's) |
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155 | |
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156 | <code> |
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157 | if (choice) |
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158 | { |
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159 | if (choice->action == OPT_RUN) |
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160 | { |
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161 | if (syslinux) runcommand(choice->data); |
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162 | else csprint(choice->data,0x07); |
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163 | return 1; |
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164 | } |
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165 | csprint("Error in programming!",0x07); |
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166 | } |
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167 | </code> |
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168 | |
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169 | 2. Advanced features |
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170 | -------------------- |
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171 | Everycall to add_item actually returns a pointer to the menuitem |
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172 | created. This can be useful when using any of the advanced features. |
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173 | |
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174 | 2.1 extra_data |
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175 | -------------- |
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176 | For example, every menuitem has an "extra_data" field (a pointer) |
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177 | which the user can use to point any data he/she pleases. The menusystem |
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178 | itself does not use this field in anyway. |
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179 | |
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180 | 2.2 helpid |
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181 | ---------- |
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182 | Every item also has a field called "helpid". It is meant to hold some |
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183 | kind of identifier which can be referenced and used to generate |
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184 | a context sensitive help system. This can be set after a call to |
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185 | add_item as follows |
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186 | <code> |
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187 | add_item("selfloop","Status 2",OPT_SUBMENU,NULL,MAINMENU); |
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188 | set_item_options('A',4516); |
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189 | </code> |
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190 | |
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191 | The first is the shortcut key for this entry. You can put -1 to ensure |
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192 | that the shortcut key is not reset. The second is some unsigned integer. |
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193 | If this value is 0xFFFF, then the helpid is not changed. |
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194 | |
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195 | 2.3 Installing global handlers |
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196 | ------------------------------ |
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197 | It is possible to register handlers for the menu system. These are |
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198 | user functions which are called by the menusystem in certain |
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199 | situations. Usually the handlers get a pointer to the menusystem |
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200 | datastructure as well as a pointer to the current item selected. |
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201 | Some handlers may get additional information. Some handlers are |
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202 | required to return values while others are not required to do so. |
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203 | |
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204 | Currently the menusystem support three types of global handlers |
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205 | * timeout handler |
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206 | * screen handler |
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207 | * keys handler |
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208 | |
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209 | 2.3.1 timeout handler |
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210 | --------------------- |
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211 | This is installed using a call to "reg_ontimeout(fn,numsteps,stepsize)" |
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212 | function. fn is a pointer to a function which takes no arguments and |
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213 | returns one of CODE_WAIT, CODE_ENTER, CODE_ESCAPE. This function is |
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214 | called when numsteps*stepsize Centiseconds have gone by without any |
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215 | user input. If the function returns CODE_WAIT then the menusystem |
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216 | waits for user input (for another numsteps*stepsize Centiseconds). If |
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217 | CODE_ENTER or CODE_ESCAPE is returned, then the system pretends that |
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218 | the user hit ENTER or ESCAPE on the keyboard and acts accordingly. |
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219 | |
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220 | 2.3.2 Screen handler |
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221 | -------------------- |
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222 | This is installed using a call to "reg_handler(HDLR_SCREEN,fn)". fn is |
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223 | a pointer to a function which takes a pointer to the menusystem |
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224 | datastructure and the current item selected and returns nothing. |
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225 | This is called everytime a menu is drawn (i.e. everytime user changes |
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226 | the current selection). This is meant for displaying any additional |
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227 | information which reflects the current state of the system. |
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228 | |
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229 | 2.3.3 Keys handler |
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230 | ------------------ |
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231 | This is installed using a call to "reg_handler(HDLR_KEYS,fn)". fn is |
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232 | a pointer to a function which takes a pointer to the menusystem |
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233 | datastructure, the current item and the scan code of a key and returns |
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234 | nothing. This function is called when the user presses a key which |
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235 | the menusystem does not know to dealwith. In any case, when this call |
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236 | returns the screen should not have changed in any way. Usually, |
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237 | one can change the active page and display any output needed and |
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238 | reset the active page when you return from this call. |
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239 | |
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240 | complex.c implements a key_handler, which implements a simple |
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241 | context sensitive help system, by displaying the contents of a |
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242 | file whose name is based on the helpid of the active item. |
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243 | |
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244 | Also, complex.c's handler allows certain users to make changes |
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245 | to edit the commands associated with a menu item. |
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246 | |
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247 | 2.4 Installing item level handlers |
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248 | ---------------------------------- |
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249 | In addition to global handlers, one can also install handlers for each |
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250 | individual item. A handler for an individual item is a function which |
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251 | takes a pointer to the menusystem datastructure and a pointer to the |
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252 | current item and return a structure of type t_handler_return. Currently |
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253 | it has two bit fields "valid" and "refresh". |
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254 | |
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255 | This handler is called when the user hits "enter" on a RUN item, or |
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256 | changes the status of a CHECKBOX, or called *after* a radio menu choice |
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257 | has been set. In all other cases, installing a handler has no effect. |
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258 | |
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259 | The handler can change any of the internal datastructures it pleases. |
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260 | For e.g. in a radiomenu handler, one can change the text displayed |
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261 | on the menuitem depending on which choice was selected (see complex.c |
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262 | for an example). The return values are ignored for RADIOMENU's. |
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263 | |
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264 | In case of RUN items: the return values are used as follows. If the |
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265 | return value of "valid" was false, then this user choice is ignored. |
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266 | This is useful if the handler has useful side effects. For e.g. |
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267 | complex.c has a Login item, whose handler always return INVALID. It |
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268 | sets a global variable to the name of the user logged in, and enables |
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269 | some menu items, and makes some invisible items visible. |
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270 | |
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271 | * If the handler does not change the visibility status of any items, |
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272 | the handler should set "refresh" to 0. |
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273 | * If the handler changes the visibility status of items in the current |
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274 | menu set "refresh" to 1. |
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275 | * If you are changing the visibility status of items in menu's currently |
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276 | not displayed, then you can set "refresh" to 0. |
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277 | * Changing the visibility status of items in another menu |
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278 | which is currently displayed, is not supported. If you do it, |
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279 | the screen contents may not reflect the change until you get to the |
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280 | menu which was changed. When you do get to that menu, you may notice |
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281 | pieces of the old menu still on the screen. |
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282 | |
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283 | In case of CHECKBOXES: the return value of "valid" is ignored. Because, |
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284 | the handler can change the value of checkbox if the user selected value |
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285 | is not appropriate. only the value of "refresh" is honored. In this case |
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286 | all the caveats in the previous paragraph apply. |
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287 | |
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288 | menu.h defines two instances of t_handler_return |
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289 | ACTION_VALID and ACTION_INVALID for common use. These set the valid flag |
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290 | to 1 and 0 respectively and the refresh flag to 0. |
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291 | |
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292 | 3. Things to look out for |
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293 | ------------------------- |
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294 | When you define the menu system, always declare it in the opposite |
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295 | order, i.e. all lower level menu's should be defined before the higher |
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296 | level menus. This is because in order to define the MAINMENU, you need |
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297 | to know the index assigned to all its submenus. |
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298 | |
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299 | 4. Additional Modules |
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300 | --------------------- |
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301 | You can make use of the following additional modules, in writing your |
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302 | handlers. |
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303 | |
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304 | * Passwords |
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305 | * Help |
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306 | |
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307 | 4.1 Passwords |
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308 | ------------- |
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309 | This module was written by Th. Gebhardt. This is basically a modification |
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310 | of the DES crypt function obtained by removing the dependence of the |
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311 | original crypt function on C libraries. The following functions are |
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312 | defined |
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313 | |
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314 | init_passwords(PWDFILE) |
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315 | // Read in the password database from the file |
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316 | authenticate_user(user,pwd) |
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317 | // Checks if user,pwd is valid |
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318 | isallowed(user,perm) |
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319 | // Checks if the user has a specified permission |
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320 | close_passwords() |
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321 | // Unloads password database from memory |
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322 | |
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323 | See the sample password file for more details about the file format |
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324 | and the implementation of permissions. |
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325 | |
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326 | See complex.c for a example of how to use this. |
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327 | |
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328 | 4.2 Help |
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329 | -------- |
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330 | This can be used to set up a context sensitive help system. The following |
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331 | functions are defined |
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332 | |
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333 | init_help(HELPBASEDIR) |
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334 | // Initialises the help system. All help files will be loaded |
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335 | // from the directory specified. |
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336 | runhelpsystem(context) |
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337 | // Displays the contents of HELPBASEDIR/hlp<context>.txt |
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338 | |
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339 | In order to have a functioning help system, you just need to create |
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340 | the hlp<NNNNN>.txt files and initialize the help system by specifying |
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341 | the base directory. |
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342 | |
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343 | The first line of this file assumed to be the title of the help screen. |
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344 | You can use ^N and ^O to change attributes absolutely and relatively, |
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345 | i.e. [^O]46 (i.e. Ctrl-O followed by chars 4 and 6) will set the |
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346 | attribute to 46, while [^N]08 will XOR the current attribute with |
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347 | specified number, thus in this case the first [^N]08 will turn on |
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348 | highlighting and the second one will turn it off. |
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