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| 4 | <TITLE>Lua 5.2 readme</TITLE> |
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| 27 | </HEAD> |
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| 28 | |
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| 29 | <BODY> |
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| 30 | |
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| 31 | <HR> |
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| 32 | <H1> |
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| 33 | <A HREF="http://www.lua.org/"><IMG SRC="logo.gif" ALT="Lua" BORDER=0></A> |
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| 34 | Welcome to Lua 5.2 |
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| 35 | </H1> |
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| 36 | |
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| 37 | <P> |
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| 38 | <A HREF="#about">about</A> |
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| 39 | · |
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| 40 | <A HREF="#install">installation</A> |
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| 41 | · |
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| 42 | <A HREF="#changes">changes</A> |
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| 43 | · |
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| 44 | <A HREF="#license">license</A> |
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| 45 | · |
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| 46 | <A HREF="contents.html">reference manual</A> |
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| 47 | |
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| 48 | <H2><A NAME="about">About Lua</A></H2> |
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| 49 | |
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| 50 | <P> |
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| 51 | Lua is a powerful, fast, lightweight, embeddable scripting language |
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| 52 | developed by a |
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| 53 | <A HREF="http://www.lua.org/authors.html">team</A> |
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| 54 | at |
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| 55 | <A HREF="http://www.puc-rio.br/">PUC-Rio</A>, |
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| 56 | the Pontifical Catholic University of Rio de Janeiro in Brazil. |
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| 57 | Lua is |
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| 58 | <A HREF="#license">free software</A> |
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| 59 | used in many products and projects around the world. |
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| 60 | |
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| 61 | <P> |
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| 62 | Lua's |
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| 63 | <A HREF="http://www.lua.org/">official web site</A> |
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| 64 | provides complete information |
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| 65 | about Lua, |
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| 66 | including |
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| 67 | an |
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| 68 | <A HREF="http://www.lua.org/about.html">executive summary</A> |
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| 69 | and |
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| 70 | updated |
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| 71 | <A HREF="http://www.lua.org/docs.html">documentation</A>, |
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| 72 | especially the |
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| 73 | <A HREF="http://www.lua.org/manual/5.2/">reference manual</A>, |
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| 74 | which may differ slightly from the |
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| 75 | <A HREF="contents.html">local copy</A> |
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| 76 | distributed in this package. |
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| 77 | |
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| 78 | <H2><A NAME="install">Installing Lua</A></H2> |
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| 79 | |
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| 80 | <P> |
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| 81 | Lua is distributed in |
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| 82 | <A HREF="http://www.lua.org/ftp/">source</A> |
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| 83 | form. |
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| 84 | You need to build it before using it. |
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| 85 | Building Lua should be straightforward |
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| 86 | because |
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| 87 | Lua is implemented in pure ANSI C and compiles unmodified in all known |
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| 88 | platforms that have an ANSI C compiler. |
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| 89 | Lua also compiles unmodified as C++. |
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| 90 | The instructions given below for building Lua are for Unix-like platforms. |
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| 91 | See also |
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| 92 | <A HREF="#other">instructions for other systems</A> |
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| 93 | and |
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| 94 | <A HREF="#customization">customization options</A>. |
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| 95 | |
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| 96 | <P> |
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| 97 | If you don't have the time or the inclination to compile Lua yourself, |
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| 98 | get a binary from |
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| 99 | <A HREF="http://lua-users.org/wiki/LuaBinaries">LuaBinaries</A>. |
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| 100 | Try also |
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| 101 | <A HREF="http://luaforwindows.luaforge.net/">Lua for Windows</A>, |
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| 102 | an easy-to-use distribution of Lua that includes many useful libraries. |
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| 103 | |
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| 104 | <H3>Building Lua</H3> |
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| 105 | |
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| 106 | <P> |
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| 107 | In most Unix-like platforms, simply do "<KBD>make</KBD>" with a suitable target. |
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| 108 | Here are the details. |
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| 109 | |
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| 110 | <OL> |
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| 111 | <LI> |
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| 112 | Open a terminal window and move to |
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| 113 | the top-level directory, which is named <TT>lua-5.2.3</TT>. |
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| 114 | The Makefile there controls both the build process and the installation process. |
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| 115 | <P> |
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| 116 | <LI> |
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| 117 | Do "<KBD>make</KBD>" and see if your platform is listed. |
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| 118 | The platforms currently supported are: |
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| 119 | <P> |
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| 120 | <P CLASS="display"> |
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| 121 | aix ansi bsd freebsd generic linux macosx mingw posix solaris |
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| 122 | </P> |
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| 123 | <P> |
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| 124 | If your platform is listed, just do "<KBD>make xxx</KBD>", where xxx |
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| 125 | is your platform name. |
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| 126 | <P> |
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| 127 | If your platform is not listed, try the closest one or posix, generic, |
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| 128 | ansi, in this order. |
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| 129 | <P> |
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| 130 | <LI> |
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| 131 | The compilation takes only a few moments |
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| 132 | and produces three files in the <TT>src</TT> directory: |
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| 133 | lua (the interpreter), |
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| 134 | luac (the compiler), |
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| 135 | and liblua.a (the library). |
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| 136 | <P> |
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| 137 | <LI> |
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| 138 | To check that Lua has been built correctly, do "<KBD>make test</KBD>" |
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| 139 | after building Lua. This will run the interpreter and print its version string. |
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| 140 | </OL> |
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| 141 | <P> |
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| 142 | If you're running Linux and get compilation errors, |
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| 143 | make sure you have installed the <TT>readline</TT> development package. |
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| 144 | If you get link errors after that, |
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| 145 | then try "<KBD>make linux MYLIBS=-ltermcap</KBD>". |
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| 146 | |
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| 147 | <H3>Installing Lua</H3> |
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| 148 | <P> |
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| 149 | Once you have built Lua, you may want to install it in an official |
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| 150 | place in your system. In this case, do "<KBD>make install</KBD>". The official |
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| 151 | place and the way to install files are defined in the Makefile. You'll |
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| 152 | probably need the right permissions to install files. |
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| 153 | |
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| 154 | <P> |
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| 155 | To build and install Lua in one step, do "<KBD>make xxx install</KBD>", |
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| 156 | where xxx is your platform name. |
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| 157 | |
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| 158 | <P> |
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| 159 | To install Lua locally, do "<KBD>make local</KBD>". |
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| 160 | This will create a directory <TT>install</TT> with subdirectories |
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| 161 | <TT>bin</TT>, <TT>include</TT>, <TT>lib</TT>, <TT>man</TT>, |
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| 162 | and install Lua as listed below. |
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| 163 | |
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| 164 | To install Lua locally, but in some other directory, do |
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| 165 | "<KBD>make install INSTALL_TOP=xxx</KBD>", where xxx is your chosen directory. |
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| 166 | |
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| 167 | <DL CLASS="display"> |
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| 168 | <DT> |
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| 169 | bin: |
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| 170 | <DD> |
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| 171 | lua luac |
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| 172 | <DT> |
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| 173 | include: |
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| 174 | <DD> |
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| 175 | lua.h luaconf.h lualib.h lauxlib.h lua.hpp |
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| 176 | <DT> |
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| 177 | lib: |
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| 178 | <DD> |
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| 179 | liblua.a |
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| 180 | <DT> |
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| 181 | man/man1: |
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| 182 | <DD> |
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| 183 | lua.1 luac.1 |
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| 184 | </DL> |
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| 185 | |
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| 186 | <P> |
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| 187 | These are the only directories you need for development. |
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| 188 | If you only want to run Lua programs, |
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| 189 | you only need the files in bin and man. |
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| 190 | The files in include and lib are needed for |
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| 191 | embedding Lua in C or C++ programs. |
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| 192 | |
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| 193 | <H3><A NAME="customization">Customization</A></H3> |
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| 194 | <P> |
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| 195 | Three kinds of things can be customized by editing a file: |
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| 196 | <UL> |
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| 197 | <LI> Where and how to install Lua — edit <TT>Makefile</TT>. |
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| 198 | <LI> How to build Lua — edit <TT>src/Makefile</TT>. |
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| 199 | <LI> Lua features — edit <TT>src/luaconf.h</TT>. |
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| 200 | </UL> |
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| 201 | |
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| 202 | <P> |
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| 203 | You don't actually need to edit the Makefiles because you may set the |
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| 204 | relevant variables in the command line when invoking make. |
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| 205 | Nevertheless, it's probably best to edit and save the Makefiles to |
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| 206 | record the changes you need. |
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| 207 | |
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| 208 | <P> |
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| 209 | On the other hand, if you need to customize some Lua features, you'll need |
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| 210 | to edit <TT>src/luaconf.h</TT> before building and installing Lua. |
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| 211 | The edited file will be the one installed, and |
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| 212 | it will be used by any Lua clients that you build, to ensure consistency. |
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| 213 | Further customization is available to experts by editing the Lua sources. |
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| 214 | |
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| 215 | <P> |
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| 216 | We strongly recommend that you enable dynamic loading in <TT>src/luaconf.h</TT>. |
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| 217 | This is done automatically for all platforms listed above that have |
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| 218 | this feature and also for Windows. |
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| 219 | |
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| 220 | <H3><A NAME="other">Building Lua on other systems</A></H3> |
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| 221 | |
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| 222 | <P> |
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| 223 | If you're not using the usual Unix tools, then the instructions for |
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| 224 | building Lua depend on the compiler you use. You'll need to create |
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| 225 | projects (or whatever your compiler uses) for building the library, |
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| 226 | the interpreter, and the compiler, as follows: |
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| 227 | |
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| 228 | <DL CLASS="display"> |
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| 229 | <DT> |
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| 230 | library: |
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| 231 | <DD> |
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| 232 | lapi.c lcode.c lctype.c ldebug.c ldo.c ldump.c lfunc.c lgc.c llex.c |
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| 233 | lmem.c lobject.c lopcodes.c lparser.c lstate.c lstring.c ltable.c |
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| 234 | ltm.c lundump.c lvm.c lzio.c |
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| 235 | lauxlib.c lbaselib.c lbitlib.c lcorolib.c ldblib.c liolib.c |
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| 236 | lmathlib.c loslib.c lstrlib.c ltablib.c loadlib.c linit.c |
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| 237 | <DT> |
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| 238 | interpreter: |
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| 239 | <DD> |
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| 240 | library, lua.c |
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| 241 | <DT> |
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| 242 | compiler: |
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| 243 | <DD> |
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| 244 | library, luac.c |
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| 245 | </DL> |
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| 246 | |
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| 247 | <P> |
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| 248 | To use Lua as a library in your own programs you'll need to know how to |
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| 249 | create and use libraries with your compiler. Moreover, to dynamically load |
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| 250 | C libraries for Lua you'll need to know how to create dynamic libraries |
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| 251 | and you'll need to make sure that the Lua API functions are accessible to |
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| 252 | those dynamic libraries — but <EM>don't</EM> link the Lua library |
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| 253 | into each dynamic library. For Unix, we recommend that the Lua library |
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| 254 | be linked statically into the host program and its symbols exported for |
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| 255 | dynamic linking; <TT>src/Makefile</TT> does this for the Lua interpreter. |
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| 256 | For Windows, we recommend that the Lua library be a DLL. |
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| 257 | |
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| 258 | <P> |
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| 259 | As mentioned above, you may edit <TT>src/luaconf.h</TT> to customize |
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| 260 | some features before building Lua. |
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| 261 | |
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| 262 | <H2><A NAME="changes">Changes since Lua 5.1</A></H2> |
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| 263 | |
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| 264 | <P> |
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| 265 | Here are the main changes introduced in Lua 5.2. |
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| 266 | The |
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| 267 | <A HREF="contents.html">reference manual</A> |
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| 268 | lists the |
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| 269 | <A HREF="manual.html#8">incompatibilities</A> that had to be introduced. |
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| 270 | |
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| 271 | <H3>Main changes</H3> |
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| 272 | <UL> |
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| 273 | <LI> yieldable pcall and metamethods |
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| 274 | <LI> new lexical scheme for globals |
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| 275 | <LI> ephemeron tables |
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| 276 | <LI> new library for bitwise operations |
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| 277 | <LI> light C functions |
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| 278 | <LI> emergency garbage collector |
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| 279 | <LI> <CODE>goto</CODE> statement |
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| 280 | <LI> finalizers for tables |
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| 281 | </UL> |
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| 282 | |
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| 283 | Here are the other changes introduced in Lua 5.2: |
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| 284 | <H3>Language</H3> |
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| 285 | <UL> |
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| 286 | <LI> no more fenv for threads or functions |
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| 287 | <LI> tables honor the <CODE>__len</CODE> metamethod |
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| 288 | <LI> hex and <CODE>\z</CODE> escapes in strings |
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| 289 | <LI> support for hexadecimal floats |
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| 290 | <LI> order metamethods work for different types |
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| 291 | <LI> no more verification of opcode consistency |
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| 292 | <LI> hook event "tail return" replaced by "tail call" |
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| 293 | <LI> empty statement |
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| 294 | <LI> <CODE>break</CODE> statement may appear in the middle of a block |
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| 295 | </UL> |
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| 296 | |
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| 297 | <H3>Libraries</H3> |
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| 298 | <UL> |
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| 299 | <LI> arguments for function called through <CODE>xpcall</CODE> |
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| 300 | <LI> optional 'mode' argument to load and loadfile (to control binary x text) |
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| 301 | <LI> optional 'env' argument to load and loadfile (environment for loaded chunk) |
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| 302 | <LI> <CODE>loadlib</CODE> may load libraries with global names (RTLD_GLOBAL) |
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| 303 | <LI> new function <CODE>package.searchpath</CODE> |
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| 304 | <LI> modules receive their paths when loaded |
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| 305 | <LI> optional base in <CODE>math.log</CODE> |
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| 306 | <LI> optional separator in <CODE>string.rep</CODE> |
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| 307 | <LI> <CODE>file:write</CODE> returns <CODE>file</CODE> |
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| 308 | <LI> closing a pipe returns exit status |
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| 309 | <LI> <CODE>os.exit</CODE> may close state |
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| 310 | <LI> new metamethods <CODE>__pairs</CODE> and <CODE>__ipairs</CODE> |
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| 311 | <LI> new option 'isrunning' for <CODE>collectgarbage</CODE> and <CODE>lua_gc</CODE> |
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| 312 | <LI> frontier patterns |
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| 313 | <LI> <CODE>\0</CODE> in patterns |
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| 314 | <LI> new option <CODE>*L</CODE> for <CODE>io.read</CODE> |
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| 315 | <LI> options for <CODE>io.lines</CODE> |
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| 316 | <LI> <CODE>debug.getlocal</CODE> can access function varargs |
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| 317 | </UL> |
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| 318 | |
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| 319 | <H3>C API</H3> |
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| 320 | <UL> |
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| 321 | <LI> main thread predefined in the registry |
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| 322 | <LI> new functions |
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| 323 | <CODE>lua_absindex</CODE>, |
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| 324 | <CODE>lua_arith</CODE>, |
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| 325 | <CODE>lua_compare</CODE>, |
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| 326 | <CODE>lua_copy</CODE>, |
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| 327 | <CODE>lua_len</CODE>, |
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| 328 | <CODE>lua_rawgetp</CODE>, |
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| 329 | <CODE>lua_rawsetp</CODE>, |
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| 330 | <CODE>lua_upvalueid</CODE>, |
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| 331 | <CODE>lua_upvaluejoin</CODE>, |
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| 332 | <CODE>lua_version</CODE>. |
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| 333 | <LI> new functions |
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| 334 | <CODE>luaL_checkversion</CODE>, |
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| 335 | <CODE>luaL_setmetatable</CODE>, |
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| 336 | <CODE>luaL_testudata</CODE>, |
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| 337 | <CODE>luaL_tolstring</CODE>. |
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| 338 | <LI> <CODE>lua_pushstring</CODE> and <CODE>pushlstring</CODE> return string |
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| 339 | <LI> <CODE>nparams</CODE> and <CODE>isvararg</CODE> available in debug API |
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| 340 | <LI> new <CODE>lua_Unsigned</CODE> |
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| 341 | </UL> |
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| 342 | |
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| 343 | <H3>Implementation</H3> |
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| 344 | <UL> |
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| 345 | <LI> max constants per function raised to 2<SUP>26</SUP> |
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| 346 | <LI> generational mode for garbage collection (experimental) |
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| 347 | <LI> NaN trick (experimental) |
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| 348 | <LI> internal (immutable) version of ctypes |
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| 349 | <LI> simpler implementation for string buffers |
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| 350 | <LI> parser uses much less C-stack space (no more auto arrays) |
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| 351 | </UL> |
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| 352 | |
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| 353 | <H3>Lua standalone interpreter</H3> |
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| 354 | <UL> |
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| 355 | <LI> new <CODE>-E</CODE> option to avoid environment variables |
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| 356 | <LI> handling of non-string error messages |
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| 357 | </UL> |
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| 358 | |
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| 359 | <H2><A NAME="license">License</A></H2> |
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| 360 | <A HREF="http://www.opensource.org/docs/definition.php"> |
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| 361 | <IMG SRC="osi-certified-72x60.png" ALIGN="right" BORDER="0" ALT="[osi certified]" STYLE="padding-left: 30px ;"> |
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| 362 | </A> |
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| 363 | |
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| 364 | <P> |
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| 365 | Lua is free software distributed under the terms of the |
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| 366 | <A HREF="http://www.opensource.org/licenses/mit-license.html">MIT license</A> |
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| 367 | reproduced below; |
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| 368 | it may be used for any purpose, including commercial purposes, |
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| 369 | at absolutely no cost without having to ask us. |
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| 370 | |
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| 371 | The only requirement is that if you do use Lua, |
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| 372 | then you should give us credit by including the appropriate copyright notice somewhere in your product or its documentation. |
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| 373 | |
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| 374 | For details, see |
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| 375 | <A HREF="http://www.lua.org/license.html">this</A>. |
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| 376 | |
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| 377 | <BLOCKQUOTE STYLE="padding-bottom: 0em"> |
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| 378 | Copyright © 1994–2013 Lua.org, PUC-Rio. |
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| 379 | |
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| 380 | <P> |
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| 381 | Permission is hereby granted, free of charge, to any person obtaining a copy |
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| 382 | of this software and associated documentation files (the "Software"), to deal |
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| 383 | in the Software without restriction, including without limitation the rights |
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| 384 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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| 385 | copies of the Software, and to permit persons to whom the Software is |
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| 386 | furnished to do so, subject to the following conditions: |
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| 387 | |
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| 388 | <P> |
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| 389 | The above copyright notice and this permission notice shall be included in |
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| 390 | all copies or substantial portions of the Software. |
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| 391 | |
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| 392 | <P> |
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| 393 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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| 394 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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| 395 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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| 396 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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| 397 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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| 398 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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| 399 | THE SOFTWARE. |
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| 400 | </BLOCKQUOTE> |
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| 401 | <P> |
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| 402 | |
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| 403 | <HR> |
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| 404 | <SMALL CLASS="footer"> |
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| 405 | Last update: |
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| 406 | Sat Nov 9 22:39:16 BRST 2013 |
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| 407 | </SMALL> |
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| 408 | <!-- |
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| 409 | Last change: revised for Lua 5.2.3 |
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| 410 | --> |
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| 411 | |
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| 412 | </BODY> |
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| 413 | </HTML> |
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