[c5c522c] | 1 | #include "menu.h" |
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| 2 | |
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| 3 | ///////////////////////////////////////// |
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| 4 | // THIS IS NOT READY YET! |
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| 5 | ///////////////////////////////////////// |
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| 6 | |
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| 7 | |
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| 8 | ///////////////////////////////////////////////////////// |
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| 9 | // Read menu.h to find out how this works. |
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| 10 | // |
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| 11 | |
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| 12 | |
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| 13 | |
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| 14 | |
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| 15 | // Internal record of all important menu info... |
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| 16 | typedef struct MenuInfo |
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| 17 | { |
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| 18 | MenuItem *menu; // User-specified menu information |
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| 19 | struct MenuInfo *parent; // NULL if root-level |
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| 20 | int items; // number of items in the menu |
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| 21 | int sel; // selected item |
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| 22 | } MenuInfo; |
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| 23 | |
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| 24 | |
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| 25 | |
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| 26 | // Main menu function... |
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| 27 | int do_menu(MenuItem *menu, MenuInfo *parent); |
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| 28 | |
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| 29 | |
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| 30 | void FillMenuInfo(MenuInfo *m, MenuItem *menu, MenuInfo *parent); |
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| 31 | |
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| 32 | void DrawMenu(MenuInfo *m); |
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| 33 | void DrawMenuItem(MenuInfo *m, int item); |
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| 34 | |
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| 35 | |
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| 36 | /////////////////////////////////////////////////////////////////// |
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| 37 | // User-callable function... |
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| 38 | // |
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| 39 | int menu(MenuItem *menu) |
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| 40 | { |
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| 41 | int ret; |
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| 42 | |
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| 43 | CreateArrows(); // Set custom characters for menu use... |
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| 44 | |
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| 45 | ret = do_menu(menu, NULL); |
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| 46 | |
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| 47 | return ret; |
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| 48 | } |
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| 49 | |
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| 50 | |
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| 51 | |
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| 52 | int do_menu(MenuItem *menu, MenuInfo *parent) |
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| 53 | { |
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| 54 | int current; |
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| 55 | int uparrow; |
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| 56 | int downarrow; |
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| 57 | |
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| 58 | int key; |
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| 59 | int err=0; |
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| 60 | |
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| 61 | |
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| 62 | while(! err) |
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| 63 | { |
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| 64 | // Draw the menu... |
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| 65 | |
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| 66 | // Wait for input |
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| 67 | |
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| 68 | } |
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| 69 | |
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| 70 | } |
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| 71 | |
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| 72 | |
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| 73 | int do_menu(MenuItem *menu, MenuInfo *parent) |
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| 74 | { |
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| 75 | int i; |
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| 76 | int items; |
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| 77 | MenuInfo ThisMenu; |
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| 78 | int old_sel; |
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| 79 | int redraw=1; |
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| 80 | int ret=0; |
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| 81 | |
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| 82 | FillMenuInfo(&ThisMenu, menu, parent); |
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| 83 | |
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| 84 | //FIXME: Get input here... Move the selection thingy |
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| 85 | |
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| 86 | DrawMenu(&ThisMenu); |
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| 87 | |
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| 88 | |
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| 89 | do{ |
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| 90 | //FIXME: Get input here... Move the selection thingy |
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| 91 | |
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| 92 | // Figure out which button should be highlighted... |
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| 93 | |
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| 94 | // And... if the "execute" button was pressed... |
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| 95 | if() |
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| 96 | { |
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| 97 | ThisMenu.sel = i; |
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| 98 | } |
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| 99 | |
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| 100 | DrawMenu(&ThisMenu); |
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| 101 | redraw = 0; |
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| 102 | |
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| 103 | // Dismiss menu? |
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| 104 | if( // cancel was pressed... |
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| 105 | ) |
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| 106 | ret = GUI_CONT; |
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| 107 | |
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| 108 | // pop up another menu? |
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| 109 | if( // execute was pressed... |
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| 110 | &&ThisMenu.sel >= 0 |
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| 111 | &&ThisMenu.menu[ThisMenu.sel].child) |
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| 112 | { |
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| 113 | i = do_menu(ThisMenu.menu[ThisMenu.sel].child, &ThisMenu); |
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| 114 | if(i == GUI_OK) ret = GUI_OK; |
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| 115 | } |
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| 116 | |
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| 117 | // Or call a function? |
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| 118 | else if( // execute was pressed... |
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| 119 | &&ThisMenu.sel >= 0 |
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| 120 | &&ThisMenu.menu[ThisMenu.sel].func) |
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| 121 | { |
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| 122 | ret = ThisMenu.menu[ThisMenu.sel].func(); |
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| 123 | //ret = GUI_OK; |
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| 124 | } |
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| 125 | |
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| 126 | } while(! ret); |
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| 127 | |
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| 128 | return ret; |
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| 129 | } |
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| 130 | |
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| 131 | |
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| 132 | |
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| 133 | ////////////////////////////////////////////////////////////////////// |
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| 134 | // Initializes a menu... |
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| 135 | // |
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| 136 | void FillMenuInfo(MenuInfo *m, MenuItem *menu, MenuInfo * parent) |
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| 137 | { |
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| 138 | m->menu = menu; |
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| 139 | m->parent = parent; |
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| 140 | m->sel = 0; |
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| 141 | |
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| 142 | } |
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| 143 | |
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| 144 | |
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| 145 | void DrawMenu(MenuInfo *m) |
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| 146 | { |
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| 147 | int i; |
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| 148 | |
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| 149 | for(i=0; i<m->items; i++) |
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| 150 | DrawMenuItem(m, i); |
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| 151 | } |
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| 152 | |
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| 153 | void DrawMenuItem(MenuInfo *m, int item) |
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| 154 | { |
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| 155 | // Figure out how much to scroll down... |
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| 156 | // Write each menu item... |
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| 157 | // Put arrows where needed (next to current item, and up/down arrow) |
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| 158 | // m->menu[item].text holds the text string... |
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| 159 | } |
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| 160 | |
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| 161 | |
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| 162 | |
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