1 | #include "menu.h" |
---|
2 | |
---|
3 | ///////////////////////////////////////// |
---|
4 | // THIS IS NOT READY YET! |
---|
5 | ///////////////////////////////////////// |
---|
6 | |
---|
7 | |
---|
8 | ///////////////////////////////////////////////////////// |
---|
9 | // Read menu.h to find out how this works. |
---|
10 | // |
---|
11 | |
---|
12 | |
---|
13 | |
---|
14 | |
---|
15 | // Internal record of all important menu info... |
---|
16 | typedef struct MenuInfo |
---|
17 | { |
---|
18 | MenuItem *menu; // User-specified menu information |
---|
19 | struct MenuInfo *parent; // NULL if root-level |
---|
20 | int items; // number of items in the menu |
---|
21 | int sel; // selected item |
---|
22 | } MenuInfo; |
---|
23 | |
---|
24 | |
---|
25 | |
---|
26 | // Main menu function... |
---|
27 | int do_menu(MenuItem *menu, MenuInfo *parent); |
---|
28 | |
---|
29 | |
---|
30 | void FillMenuInfo(MenuInfo *m, MenuItem *menu, MenuInfo *parent); |
---|
31 | |
---|
32 | void DrawMenu(MenuInfo *m); |
---|
33 | void DrawMenuItem(MenuInfo *m, int item); |
---|
34 | |
---|
35 | |
---|
36 | /////////////////////////////////////////////////////////////////// |
---|
37 | // User-callable function... |
---|
38 | // |
---|
39 | int menu(MenuItem *menu) |
---|
40 | { |
---|
41 | int ret; |
---|
42 | |
---|
43 | CreateArrows(); // Set custom characters for menu use... |
---|
44 | |
---|
45 | ret = do_menu(menu, NULL); |
---|
46 | |
---|
47 | return ret; |
---|
48 | } |
---|
49 | |
---|
50 | |
---|
51 | |
---|
52 | int do_menu(MenuItem *menu, MenuInfo *parent) |
---|
53 | { |
---|
54 | int current; |
---|
55 | int uparrow; |
---|
56 | int downarrow; |
---|
57 | |
---|
58 | int key; |
---|
59 | int err=0; |
---|
60 | |
---|
61 | |
---|
62 | while(! err) |
---|
63 | { |
---|
64 | // Draw the menu... |
---|
65 | |
---|
66 | // Wait for input |
---|
67 | |
---|
68 | } |
---|
69 | |
---|
70 | } |
---|
71 | |
---|
72 | |
---|
73 | int do_menu(MenuItem *menu, MenuInfo *parent) |
---|
74 | { |
---|
75 | int i; |
---|
76 | int items; |
---|
77 | MenuInfo ThisMenu; |
---|
78 | int old_sel; |
---|
79 | int redraw=1; |
---|
80 | int ret=0; |
---|
81 | |
---|
82 | FillMenuInfo(&ThisMenu, menu, parent); |
---|
83 | |
---|
84 | //FIXME: Get input here... Move the selection thingy |
---|
85 | |
---|
86 | DrawMenu(&ThisMenu); |
---|
87 | |
---|
88 | |
---|
89 | do{ |
---|
90 | //FIXME: Get input here... Move the selection thingy |
---|
91 | |
---|
92 | // Figure out which button should be highlighted... |
---|
93 | |
---|
94 | // And... if the "execute" button was pressed... |
---|
95 | if() |
---|
96 | { |
---|
97 | ThisMenu.sel = i; |
---|
98 | } |
---|
99 | |
---|
100 | DrawMenu(&ThisMenu); |
---|
101 | redraw = 0; |
---|
102 | |
---|
103 | // Dismiss menu? |
---|
104 | if( // cancel was pressed... |
---|
105 | ) |
---|
106 | ret = GUI_CONT; |
---|
107 | |
---|
108 | // pop up another menu? |
---|
109 | if( // execute was pressed... |
---|
110 | &&ThisMenu.sel >= 0 |
---|
111 | &&ThisMenu.menu[ThisMenu.sel].child) |
---|
112 | { |
---|
113 | i = do_menu(ThisMenu.menu[ThisMenu.sel].child, &ThisMenu); |
---|
114 | if(i == GUI_OK) ret = GUI_OK; |
---|
115 | } |
---|
116 | |
---|
117 | // Or call a function? |
---|
118 | else if( // execute was pressed... |
---|
119 | &&ThisMenu.sel >= 0 |
---|
120 | &&ThisMenu.menu[ThisMenu.sel].func) |
---|
121 | { |
---|
122 | ret = ThisMenu.menu[ThisMenu.sel].func(); |
---|
123 | //ret = GUI_OK; |
---|
124 | } |
---|
125 | |
---|
126 | } while(! ret); |
---|
127 | |
---|
128 | return ret; |
---|
129 | } |
---|
130 | |
---|
131 | |
---|
132 | |
---|
133 | ////////////////////////////////////////////////////////////////////// |
---|
134 | // Initializes a menu... |
---|
135 | // |
---|
136 | void FillMenuInfo(MenuInfo *m, MenuItem *menu, MenuInfo * parent) |
---|
137 | { |
---|
138 | m->menu = menu; |
---|
139 | m->parent = parent; |
---|
140 | m->sel = 0; |
---|
141 | |
---|
142 | } |
---|
143 | |
---|
144 | |
---|
145 | void DrawMenu(MenuInfo *m) |
---|
146 | { |
---|
147 | int i; |
---|
148 | |
---|
149 | for(i=0; i<m->items; i++) |
---|
150 | DrawMenuItem(m, i); |
---|
151 | } |
---|
152 | |
---|
153 | void DrawMenuItem(MenuInfo *m, int item) |
---|
154 | { |
---|
155 | // Figure out how much to scroll down... |
---|
156 | // Write each menu item... |
---|
157 | // Put arrows where needed (next to current item, and up/down arrow) |
---|
158 | // m->menu[item].text holds the text string... |
---|
159 | } |
---|
160 | |
---|
161 | |
---|
162 | |
---|