#ifndef CLIENTS_H #define CLIENTS_H #include "client_data.h" #include "../shared/LL.h" typedef struct client { int sock; LL *messages; client_data *data; } client; extern LL *clients; // Initialize and kill client list... int client_init(); int client_shutdown(); // Create and destroy clients.... client * client_create(int sock); int client_destroy(client *c); // Add and remove messages from the client's queue... int client_add_message(client *c, char *message); char * client_get_message(client *c); // Get and set the client's data... // Not used at all yet, and may never be. Oh, well. int client_set(client *c, void *data); void * client_get(client *c); // Search for a client with a particular filedescriptor... client * client_find_sock(int sock); #endif