1 | /* |
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2 | |
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3 | input.c |
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4 | |
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5 | Handles keypad (and other?) input from the user. |
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6 | |
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7 | Currently, the keys are as follows: |
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8 | |
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9 | Context Key Function |
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10 | ------- --- -------- |
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11 | Normal "normal" context is handled in this source file. |
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12 | A Pause/Continue |
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13 | B Back(Go to previous screen) |
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14 | C Forward(Go to next screen) |
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15 | D Open main menu |
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16 | E-Z Sent to client, if any; ignored otherwise |
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17 | |
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18 | (menu keys are not handled here, but in the menu code) |
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19 | Menu |
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20 | A Enter/select |
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21 | B Up/Left |
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22 | C Down/Right |
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23 | D Exit/Cancel |
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24 | E-Z Ignored |
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25 | */ |
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26 | |
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27 | #include <stdlib.h> |
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28 | #include <stdio.h> |
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29 | |
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30 | #include "../shared/sockets.h" |
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31 | #include "../shared/debug.h" |
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32 | |
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33 | #include "drivers/lcd.h" |
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34 | |
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35 | #include "client_data.h" |
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36 | #include "clients.h" |
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37 | #include "screen.h" |
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38 | #include "screenlist.h" |
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39 | #include "menus.h" |
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40 | |
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41 | #include "input.h" |
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42 | |
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43 | |
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44 | int server_input(int key); |
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45 | |
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46 | // FIXME! The server tends to crash when "E" is pressed.. (?!) |
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47 | // (but only when the joystick driver is the last one on the list...) |
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48 | |
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49 | // Checks for keypad input, and dispatches it |
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50 | int handle_input() |
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51 | { |
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52 | char str[256]; |
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53 | int key; |
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54 | screen *s; |
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55 | client *c; |
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56 | |
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57 | key = lcd.getkey(); |
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58 | |
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59 | if (!key) return 0; |
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60 | |
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61 | debug("handle_input(%c)\n", (char)key); |
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62 | |
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63 | if(key) |
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64 | { |
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65 | s = screenlist_current(); |
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66 | if(s) |
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67 | { |
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68 | c = s->parent; |
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69 | if(c) |
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70 | { |
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71 | // TODO: Interpret and translate keys! |
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72 | // If the client should have this keypress... |
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73 | // Send keypress to client |
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74 | if(key >= 'E' && key <= 'Z') |
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75 | { |
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76 | // TODO: Implement client "acceptable key" lists |
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77 | sprintf(str, "key %c\n", key); |
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78 | sock_send_string(c->sock, str); |
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79 | } |
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80 | // Otherwise, tell the server about it. |
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81 | else |
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82 | { |
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83 | server_input(key); |
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84 | } |
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85 | } |
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86 | else |
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87 | { |
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88 | // If no parent, it means we're on the server screen. |
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89 | // so, the server gets all keypresses there. |
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90 | server_input(key); |
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91 | } |
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92 | } |
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93 | } |
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94 | |
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95 | return 0; |
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96 | } |
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97 | |
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98 | |
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99 | |
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100 | int server_input(int key) |
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101 | { |
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102 | debug("server_input(%c)\n", (char)key); |
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103 | |
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104 | switch(key) |
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105 | { |
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106 | case 'A': |
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107 | if(screenlist_action == SCR_HOLD) |
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108 | screenlist_action = 0; |
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109 | else |
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110 | screenlist_action = SCR_HOLD; |
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111 | break; |
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112 | case 'B': |
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113 | screenlist_action = SCR_BACK; |
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114 | screenlist_prev(); |
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115 | break; |
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116 | case 'C': |
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117 | screenlist_action = SCR_SKIP; |
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118 | screenlist_next(); |
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119 | break; |
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120 | case 'D': |
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121 | debug("got the menu key!\n"); |
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122 | server_menu(); |
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123 | break; |
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124 | default: |
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125 | debug("server_input: Invalid key \"%c\" (%i)\n", |
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126 | (char)key, key); |
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127 | break; |
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128 | } |
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129 | |
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130 | return 0; |
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131 | } |
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