1 | #ifndef MENU_H |
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2 | #define MENU_H |
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3 | |
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4 | |
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5 | #if 0 |
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6 | /************************************************************************* |
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7 | Menus! |
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8 | |
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9 | This is how the LCDproc menu stuff works... |
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10 | |
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11 | Each item has three values: |
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12 | |
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13 | Title -- Text |
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14 | Type -- menu, function, checkbox, slider, mover |
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15 | Data -- Child, ExecFunc, CheckFunc, SlidFunc, ??? |
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16 | |
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17 | When an item is picked, do_menu() decides what to do based on type. |
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18 | --"Menus" will recurse into the "data", assuming it is a child menu. |
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19 | --"Function"-type items will have their function called. |
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20 | --CheckBox-type items will have their function called with a "read" |
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21 | parameter to get an on/off signal, and called with a "set" signal when |
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22 | picked. |
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23 | --Sliders will have the same "read" thing, and the "set" function will |
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24 | take a plus or minus parameter. |
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25 | --The Movers will act like a label until picked, and then the +/- keys |
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26 | will both rearrange the menu, and send the item a signal of some sort |
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27 | to indicate what happened. It will act like a label again after the |
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28 | user presses Enter again. |
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29 | |
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30 | The "Data" field will really be a "void *", which is the "generic" |
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31 | data type in C... |
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32 | |
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33 | Anyway, this sort of thing would be declared this way: |
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34 | |
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35 | ======================================================================== |
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36 | |
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37 | menu_item MainMenu[] = { |
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38 | "MENU", 0, 0, // Title |
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39 | "Options", TYPE_MENU, (void *)OptionsMenu, |
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40 | "Kill LCDproc", TYPE_FUNC, (void *)Shutdown_func, |
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41 | 0, 0, 0, |
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42 | }; |
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43 | |
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44 | menu_item OptionsMenu[] = { |
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45 | "OPTIONS", TYPE_TITL, 0, // Title |
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46 | "24-hour Time", TYPE_CHEK, (void *)Time24_func, |
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47 | "Contrast...", TYPE_SLID, (void *)Contrast_func, |
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48 | 0, 0, 0, |
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49 | }; |
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50 | |
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51 | |
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52 | ///////////////// Elsewhere, we declare these... |
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53 | |
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54 | void Shutdown_func() |
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55 | { |
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56 | // Do something here... |
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57 | return MENU_KILL; // or MENU_CLOSE, or MENU_OK, or MENU_ERROR |
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58 | } |
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59 | |
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60 | int Time24_func(int input) |
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61 | { |
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62 | if(input == MENU_READ) return status; |
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63 | if(input == MENU_CHECK) toggle_status(); // does something. |
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64 | return (status | MENU_OK); |
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65 | // The status is "or"-ed with the MENU value to let do_menu() |
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66 | // know what to do after selecting the item. (two return |
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67 | // values in one. :) |
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68 | |
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69 | // Also, "MENU_OK" happens to be zero, so it does not matter |
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70 | // unless you want something else (like MENU_CLOSE) |
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71 | } |
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72 | |
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73 | int Contrast_func(int input) |
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74 | { |
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75 | if(input == MENU_READ) return status; |
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76 | if(input == MENU_PLUS) increment_status(); // does something. |
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77 | if(input == MENU_MINUS) decrement_status();// does something. |
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78 | return (status | MENU_OK); |
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79 | } |
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80 | |
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81 | ===================================================================== |
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82 | |
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83 | Function return values: |
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84 | MENU_OK Keeps menu open. |
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85 | MENU_CLOSE Closes menu after item is picked. |
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86 | Leaves the parent menus open. |
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87 | MENU_QUIT Closes all menus after item is picked. |
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88 | Like a normal pulldown menu. |
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89 | MENU_KILL Same as MENU_QUIT, so far. |
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90 | MENU_ERROR Um, for errors? :) |
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91 | |
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92 | Also, functions for sliders and checkboxes should return a status value |
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93 | binary OR-ed with the MENU_ return value. Checkboxes should return 0 or 1, |
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94 | and sliders should return 0-255. |
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95 | |
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96 | **************************************************************************/ |
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97 | #endif |
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98 | |
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99 | |
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100 | // Return codes from selected menu items... |
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101 | #define MENU_ERROR -0x7FFF0000 |
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102 | #define MENU_OK 0 |
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103 | #define MENU_CLOSE 0x10000 |
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104 | #define MENU_QUIT 0x20000 |
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105 | #define MENU_KILL 0x20000 |
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106 | |
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107 | // Menu item Types... |
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108 | #define TYPE_TITL 0 |
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109 | #define TYPE_MENU 1 |
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110 | #define TYPE_FUNC 2 |
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111 | #define TYPE_CHEK 3 |
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112 | #define TYPE_SLID 4 |
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113 | #define TYPE_MOVE 5 |
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114 | |
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115 | #define CLIENT_MENU 0x100 |
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116 | #define CLIENT_FUNC 0x101 |
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117 | #define CLIENT_CHEK 0x102 |
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118 | #define CLIENT_SLID 0x103 |
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119 | #define CLIENT_MOVE 0x104 |
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120 | |
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121 | // User actions, sent to item-handling functions as input. |
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122 | #define MENU_SELECT 1 |
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123 | #define MENU_CHECK 2 |
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124 | #define MENU_PLUS 3 |
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125 | #define MENU_MINUS 4 |
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126 | #define MENU_READ 5 |
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127 | |
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128 | |
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129 | typedef struct menu_item |
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130 | { |
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131 | char *text; |
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132 | int type; |
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133 | void *data; |
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134 | } menu_item; |
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135 | |
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136 | |
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137 | #define Menu menu_item * |
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138 | |
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139 | |
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140 | int do_menu(Menu menu); |
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141 | |
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142 | |
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143 | #endif |
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