#ifndef LL_H #define LL_H /*********************************************************************** Linked Lists! (Doubly-Linked Lists) ******************************************************************* To create a list, do the following: LL *list; list = LL_new(); if(!list) handle_an_error(); The list can hold any type of data. You will need to typecast your datatype to a "void *", though. So, to add something to the list, the following would be a good way to start: typedef struct my_data { char string[16]; int number; } my_data; my_data *thingie; for(something to something else) { thingie = malloc(sizeof(my_data)); LL_AddNode(list, (void *)thingie); // typecast it to a "void *" } For errors, the general convention is that "0" means success, and a negative number means failure. Check LL.c to be sure, though. ******************************************************************* To change the data, try this: thingie = (my_data *)LL_Get(list); // typecast it back to "my_data" thingie->number = another_number; You don't need to "Put" the data back, but it doesn't hurt anything. LL_Put(list, (void *)thingie); However, if you want to point the node's data somewhere else, you'll need to get the current data first, keep track of it, then set the data to a new location: my_data * old_thingie, new_thingie; old_thingie = (my_data *)LL_Get(list); LL_Put(list, (void *)new_thingie); // Now, do something with old_thingie. (maybe, free it?) Or, you could just delete the node entirely and then add a new one: my_data * thingie; thingie = (my_data *)LL_DeleteNode(list); free(thingie); thingie->number = 666; LL_InsertNode(list, (void *)thingie); ******************************************************************* To operate on each list item, try this: LL_Rewind(list); do { my_data = (my_data *)LL_Get(list); ... do something to it ... } while(LL_Next(list) == 0); ******************************************************************* You can also treat the list like a stack, or a queue. Just use the following functions: LL_Push() // Regular stack stuff: add, remove, peek, rotate LL_Pop() LL_Top() LL_Roll() LL_Shift() // Other end of the stack (like in perl) LL_Unshift() LL_Look() LL_UnRoll() LL_Enqueue() // Standard queue operations LL_Dequeue() There are also other goodies, like sorting and searching. ******************************************************************* Array-like operations will come later, to allow numerical indexing: LL_nGet(list, 3); LL_nSwap(list, 6, 13); LL_nPut(list, -4, data); // Puts item at 4th place from the end.. More ideas for later: LL_MoveNode(list, amount); // Slides a node to another spot in the list -- LL_MoveNode(list, -1); // moves a node back one toward the head ... um, more? ******************************************************************* That's about it, for now... Be sure to free the list when you're done! ***********************************************************************/ // See LL.c for more detailed descriptions of these functions. typedef struct LL_node { struct LL_node *next, *prev; void *data; } LL_node; typedef struct LL { LL_node head, tail; LL_node *current; } LL; // Creates a new list... LL * LL_new(); // Destroying lists... int LL_Destroy(LL *list); int LL_node_Destroy(LL_node *node); int LL_node_Unlink(LL_node *node); int LL_node_DestroyData(LL_node *node); // Returns to the beginning of the list... int LL_Rewind(LL *list); // Goes to the end of the list... int LL_End(LL *list); // Go to the next node int LL_Next(LL *list); // Go to the previous node int LL_Prev(LL *list); // Data manipulation void * LL_Get(LL *list); int LL_Put(LL *list, void *data); // Don't use these next two unless you really know what you're doing. LL_node * LL_GetNode(LL *list); int LL_PutNode(LL *list, LL_node *node); void * LL_GetFirst(LL *list); // gets data from first node void * LL_GetNext (LL *list); // ... next node void * LL_GetPrev (LL *list); // ... prev node void * LL_GetLast (LL *list); // ... last node int LL_AddNode(LL *list, void * add); // Adds node AFTER current one int LL_InsertNode(LL *list, void * add);// Adds node BEFORE current one // Removes a node from the link; returns the data from the node void * LL_DeleteNode(LL *list); // Removes a specific node... void * LL_Remove(LL *list, void * data); // Stack operations int LL_Push(LL *list, void *add); // Add node to end of list void * LL_Pop(LL *list); // Remove node from end of list void * LL_Top(LL *list); // Peek at end node void * LL_Shift(LL *list); // Remove node from start of list void * LL_Look(LL *list); // Peek at first node int LL_Unshift(LL *list, void *add); // Add node to beginning of list int LL_Roll(LL *list); // Make first node last int LL_UnRoll(LL *list);// Roll the other way... // Queue operations... //int LL_Enqueue(LL *list, void *add); //void * LL_Dequeue(LL *list); ////////////////////////////////////////////////////////////////////// // Queue operations... #define LL_Enqueue(list,add) LL_Push(list,add) #define LL_Dequeue(list) LL_Shift(list) int LL_PriorityEnqueue(LL *list, void *add, int compare(void *, void *)); int LL_SwapNodes(LL_node *one, LL_node *two); // Switch two nodes positions... int LL_nSwapNodes(int one, int two); // Switch two nodes positions... int LL_Length(LL *list); // Returns # of nodes in entire list // Searching... void * LL_Find(LL *list, int compare(void *, void *), void *value); // Sorts the list... int LL_Sort(LL *list, int compare(void *, void *)); // Debugging... void LL_dprint(LL *list); #endif