1 | #ifndef LL_H |
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2 | #define LL_H |
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3 | |
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4 | |
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5 | |
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6 | /*********************************************************************** |
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7 | Linked Lists! (Doubly-Linked Lists) |
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8 | ******************************************************************* |
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9 | |
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10 | To create a list, do the following: |
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11 | |
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12 | LL *list; |
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13 | list = LL_new(); |
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14 | if(!list) handle_an_error(); |
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15 | |
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16 | The list can hold any type of data. You will need to typecast your |
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17 | datatype to a "void *", though. So, to add something to the list, |
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18 | the following would be a good way to start: |
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19 | |
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20 | typedef struct my_data { |
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21 | char string[16]; |
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22 | int number; |
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23 | } my_data; |
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24 | |
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25 | my_data *thingie; |
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26 | |
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27 | for(something to something else) |
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28 | { |
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29 | thingie = malloc(sizeof(my_data)); |
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30 | LL_AddNode(list, (void *)thingie); // typecast it to a "void *" |
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31 | } |
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32 | |
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33 | For errors, the general convention is that "0" means success, and |
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34 | a negative number means failure. Check LL.c to be sure, though. |
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35 | |
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36 | ******************************************************************* |
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37 | |
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38 | To change the data, try this: |
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39 | |
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40 | thingie = (my_data *)LL_Get(list); // typecast it back to "my_data" |
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41 | thingie->number = another_number; |
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42 | |
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43 | You don't need to "Put" the data back, but it doesn't hurt anything. |
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44 | |
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45 | LL_Put(list, (void *)thingie); |
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46 | |
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47 | However, if you want to point the node's data somewhere else, you'll |
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48 | need to get the current data first, keep track of it, then set the data |
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49 | to a new location: |
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50 | |
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51 | my_data * old_thingie, new_thingie; |
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52 | |
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53 | old_thingie = (my_data *)LL_Get(list); |
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54 | LL_Put(list, (void *)new_thingie); |
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55 | |
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56 | // Now, do something with old_thingie. (maybe, free it?) |
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57 | |
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58 | Or, you could just delete the node entirely and then add a new one: |
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59 | |
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60 | my_data * thingie; |
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61 | |
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62 | thingie = (my_data *)LL_DeleteNode(list); |
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63 | free(thingie); |
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64 | |
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65 | thingie->number = 666; |
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66 | |
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67 | LL_InsertNode(list, (void *)thingie); |
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68 | |
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69 | ******************************************************************* |
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70 | |
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71 | To operate on each list item, try this: |
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72 | |
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73 | LL_Rewind(list); |
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74 | do { |
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75 | my_data = (my_data *)LL_Get(list); |
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76 | ... do something to it ... |
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77 | } while(LL_Next(list) == 0); |
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78 | |
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79 | ******************************************************************* |
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80 | |
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81 | You can also treat the list like a stack, or a queue. Just use the |
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82 | following functions: |
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83 | |
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84 | LL_Push() // Regular stack stuff: add, remove, peek, rotate |
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85 | LL_Pop() |
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86 | LL_Top() |
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87 | LL_Roll() |
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88 | |
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89 | LL_Shift() // Other end of the stack (like in perl) |
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90 | LL_Unshift() |
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91 | LL_Look() |
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92 | LL_UnRoll() |
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93 | |
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94 | LL_Enqueue() // Standard queue operations |
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95 | LL_Dequeue() |
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96 | |
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97 | There are also other goodies, like sorting and searching. |
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98 | |
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99 | ******************************************************************* |
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100 | |
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101 | Array-like operations will come later, to allow numerical indexing: |
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102 | |
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103 | LL_nGet(list, 3); |
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104 | LL_nSwap(list, 6, 13); |
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105 | LL_nPut(list, -4, data); // Puts item at 4th place from the end.. |
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106 | |
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107 | More ideas for later: |
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108 | |
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109 | LL_MoveNode(list, amount); // Slides a node to another spot in the list |
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110 | -- LL_MoveNode(list, -1); // moves a node back one toward the head |
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111 | |
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112 | ... um, more? |
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113 | |
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114 | ******************************************************************* |
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115 | That's about it, for now... Be sure to free the list when you're done! |
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116 | ***********************************************************************/ |
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117 | |
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118 | |
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119 | // See LL.c for more detailed descriptions of these functions. |
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120 | |
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121 | typedef struct LL_node |
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122 | { |
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123 | struct LL_node *next, *prev; |
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124 | void *data; |
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125 | } LL_node; |
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126 | |
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127 | typedef struct LL |
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128 | { |
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129 | LL_node head, tail; |
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130 | LL_node *current; |
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131 | } LL; |
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132 | |
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133 | |
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134 | |
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135 | // Creates a new list... |
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136 | LL * LL_new(); |
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137 | // Destroying lists... |
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138 | int LL_Destroy(LL *list); |
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139 | int LL_node_Destroy(LL_node *node); |
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140 | int LL_node_Unlink(LL_node *node); |
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141 | int LL_node_DestroyData(LL_node *node); |
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142 | |
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143 | // Returns to the beginning of the list... |
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144 | int LL_Rewind(LL *list); |
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145 | // Goes to the end of the list... |
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146 | int LL_End(LL *list); |
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147 | // Go to the next node |
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148 | int LL_Next(LL *list); |
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149 | // Go to the previous node |
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150 | int LL_Prev(LL *list); |
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151 | |
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152 | // Data manipulation |
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153 | void * LL_Get(LL *list); |
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154 | int LL_Put(LL *list, void *data); |
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155 | // Don't use these next two unless you really know what you're doing. |
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156 | LL_node * LL_GetNode(LL *list); |
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157 | int LL_PutNode(LL *list, LL_node *node); |
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158 | |
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159 | void * LL_GetFirst(LL *list); // gets data from first node |
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160 | void * LL_GetNext (LL *list); // ... next node |
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161 | void * LL_GetPrev (LL *list); // ... prev node |
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162 | void * LL_GetLast (LL *list); // ... last node |
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163 | |
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164 | int LL_AddNode(LL *list, void * add); // Adds node AFTER current one |
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165 | int LL_InsertNode(LL *list, void * add);// Adds node BEFORE current one |
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166 | // Removes a node from the link; returns the data from the node |
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167 | void * LL_DeleteNode(LL *list); |
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168 | // Removes a specific node... |
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169 | void * LL_Remove(LL *list, void * data); |
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170 | |
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171 | // Stack operations |
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172 | int LL_Push(LL *list, void *add); // Add node to end of list |
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173 | void * LL_Pop(LL *list); // Remove node from end of list |
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174 | void * LL_Top(LL *list); // Peek at end node |
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175 | void * LL_Shift(LL *list); // Remove node from start of list |
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176 | void * LL_Look(LL *list); // Peek at first node |
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177 | int LL_Unshift(LL *list, void *add); // Add node to beginning of list |
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178 | |
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179 | int LL_Roll(LL *list); // Make first node last |
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180 | int LL_UnRoll(LL *list);// Roll the other way... |
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181 | |
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182 | // Queue operations... |
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183 | //int LL_Enqueue(LL *list, void *add); |
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184 | //void * LL_Dequeue(LL *list); |
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185 | ////////////////////////////////////////////////////////////////////// |
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186 | // Queue operations... |
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187 | #define LL_Enqueue(list,add) LL_Push(list,add) |
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188 | |
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189 | #define LL_Dequeue(list) LL_Shift(list) |
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190 | |
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191 | int LL_PriorityEnqueue(LL *list, void *add, int compare(void *, void *)); |
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192 | |
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193 | |
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194 | int LL_SwapNodes(LL_node *one, LL_node *two); // Switch two nodes positions... |
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195 | int LL_nSwapNodes(int one, int two); // Switch two nodes positions... |
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196 | |
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197 | int LL_Length(LL *list); // Returns # of nodes in entire list |
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198 | |
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199 | // Searching... |
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200 | void * LL_Find(LL *list, int compare(void *, void *), void *value); |
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201 | |
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202 | // Sorts the list... |
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203 | int LL_Sort(LL *list, int compare(void *, void *)); |
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204 | |
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205 | |
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206 | // Debugging... |
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207 | void LL_dprint(LL *list); |
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208 | |
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209 | #endif |
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